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Jan 7, 2025

Introducing the LIVE AWARE SDK, Now with Telemetry Support

Sean Vesce · CEO

Introducing the LIVE AWARE SDK, Now with Telemetry Support

As a game developer, getting timely feedback is critical for iterating quickly and shipping a polished experience. Live Aware's Desktop Recorder makes capturing experiences from any device a snap, but we have been busy working on an even more powerful way to automate capture so your team and players never have to worry about missing a great moment.

Today, we are introducing the Live Aware SDK for Unreal Engine and Unity, now with enhanced telemetry support, to empower seamless integrations with the Live Aware Desktop Recorder. With Live Aware's streaming SDK, the process of capturing gameplay footage, telemetry data, and insights can now be fully automated allowing developers to focus on building the best experiences.

With just a few lines of code, you'll be able to programmatically create high-quality recordings and live streams straight from your game client. Initiate gameplay video capture from within your game's UI or trigger recordings automatically based on specific in-game events or detected errors.

Additionally, the Live Aware SDK enables buffered recording mode. This lets you continuously record video to a buffer, allowing you to grab clips using hotkeys after the fact for those "Did you see that?!" moments. It's perfect for documenting hard-to-reproduce bugs or unexpected issues during playtesting and development.

The SDK now supports passing rich telemetry data alongside your video captures, providing deeper insights into player behavior and game performance. Here are some powerful ways to leverage this capability:

Player State Data: Track and correlate player status (health, inventory, resources) with specific moments in gameplay footage

Game Events: Pass custom events like quest completions, achievements, or player deaths to automatically tag relevant moments

Performance Metrics: Monitor and record FPS, memory usage, and network performance alongside gameplay footage

Input Data: Capture player inputs to better understand control schemes and player behavior

Custom Analytics: Pass any game-specific metrics you want to track and analyze

In this release, the Live Aware SDK can:

Initiate local recordings and live streams from the game engine

Start buffered recordings to create Slices at any time

Select which Event to stream or upload footage to

Pass custom telemetry data alongside video captures

Automatically tag and categorize footage based on telemetry triggers

Correlate gameplay moments with performance and player state data

All captured telemetry data is automatically synchronized with your video timeline in the Live Aware player, giving your team valuable context for analysis. Soon, this data will also be organized and surfaced in the Insights Dashboard, helping teams identify patterns and make data-driven decisions.

The Live Aware SDK unlocks unprecedented visibility into your game's performance and player experience. Partners will shape the future of automated capture and analysis while gaining a competitive edge in their development process.Limited spots are available for our SDK access program. Secure your team's access now:

→ Request Early Access

Includes:

Direct support from our engineering team

Priority feature requests

Custom implementation guidance

Exclusive early access to upcoming capabilities

Don't let critical feedback slip through the cracks. Join leading studios already leveraging Live Aware's SDK to build better games, faster.